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Mouse: P.I. For Hire Switch 2 performance improvements coming in future update

Fumi and PlaySide have announced that the riveting Mouse: P.I. For Hire for the Nintendo Switch 2 will soon get performance and optimisation improvements. That particular update will go live in a couple of weeks. For now the team have detailed the first patch for the Nintendo Switch 2 which contains bug fixes, addresses crashes, blockers, sound distortion in menus, issues with certain side quests, and more. Read on for the full patch notes:

Bug Fixes & Improvements

  • Fixed a crash that players could experience if setting their game language to Traditional Chinese both on the initial game start and in the in-game settings.
  • Refined a small number of Simplified Chinese translations for better accuracy.
  • Resolved a graphical issue in ‘The Reel Deal’ that could prevent players from progressing due to a black screen when lens distortion was disabled.
  • Fixed a collision issue in the ‘Mouseburg Opera’ mini-boss arena to prevent players from getting stuck on the environment.
  • Corrected a logic error in the ‘Far Wetlands’ level, where the ‘No Entry Yet’ door could fail to open after all enemies were defeated.
  • Improved enemy pathfinding in the ‘Quagmire’ level to stop enemies from snagging on doors and level geometry, potentially causing a progression blocker.
  • Improved the final boss’s movement patterns during the ‘The Reel Deal’ encounter.
  • Ensured the D-Namite throwing animation triggers consistently.
  • Addressed a bug where shotgun-wielding enemies would occasionally fail to deal damage to the player.
  • Fixed a blocker in ‘Curdsville’ that was preventing some players from progressing.
  • Resolved an issue where players could find themselves in a loop when trying to accept Controller rebindings.
  • Added the option for players to opt out of data and analytics tracking in the Settings Menu, not only during onboarding.
  • Settings sliders, weapon wheel and other menu items no longer have corrupted or glitchy sound effects when interacting with them.
  • Added the game over music track to be excluded when the ‘Toggle Licensed Music’ setting is set to ‘Off’.
  • Players will now be able to correctly collect a clue when freeing the jailed Cop in the ‘Clergy Row’ level.
  • Players will now no longer be able to get stuck on the 6 door sequence in the ‘Tinsel Ave.’ level.
  • Players will now no longer be able to get stuck in certain geometry in the ‘Wallop Bay’ level.
  • The NPC character from the Side Quest ‘Friends in Deep Places’ will now no longer go missing in the ‘Fart Harbor’ Level.
  • The quest item from the ‘Slugs in the Shell’ will now be appearing correctly in the “Fart Harbor” Level.
  • Improved background process cleanup when closing the game.
  • Improved quest handling to reduce cases where players may not have an active quest and find themselves softlocked.
  • Updated the Privacy Policy in-game.
  • Resolved an issue where blueprints could not be collected, locking the player from completing the ‘Blueprint, please’ side quest.
  • Fixed an issue where ‘Active Jobs’ would disappear after completing ‘Far Wetlands’, causing the player to be blocked from progressing.
  • Resolved an issue where weapon scaling damage would persists across game sessions.

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